Hey GenFrens and fellow Mindbenders! ![]()
I’ve been spending a lot of time in the GenLayer Studio recently, and I have to say, building Intelligent Contracts in Python is incredibly smooth compared to traditional Solidity development. Seeing the awesome projects rolling out in the Incentivized Builder Program (like Pavel’s “Guess the Picture”) really motivated me to contribute something fun to the ecosystem.
I just built a new AI-logic mini-game on GenVM! The core mechanic relies entirely on GenLayer’s native LLM integration. Instead of traditional deterministic rules, the game uses the LLM as a “Game Master” to evaluate players’ natural language inputs and make subjective decisions on whether they pass the level. It’s fascinating to see how Optimistic Democracy handles this kind of non-deterministic execution natively without needing any external oracles.
I am currently testing the prompt structures to make sure it’s resistant to prompt injections, utilizing the greyboxing features we’ve been seeing in Testnet Bradbury.
Before I finalize the submission for the Builder Program, I wanted to open a discussion here:
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How are you guys handling prompt-injection defenses in your own mini-games?
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Have you found any interesting ways to use the web-access feature for real-time game events?
I’ll be dropping the Studio link in this thread very soon once I polish the code a bit more. I would love to hear your thoughts, get some feedback, and connect with other builders working on games!
Keep building! ![]()
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